Effect of Computer Game-Based Instructional Strategy on Students’ Learning Outcome in Mathematics

Noah, Oyarinde Oluremi (2019) Effect of Computer Game-Based Instructional Strategy on Students’ Learning Outcome in Mathematics. Journal of Education, Society and Behavioural Science, 29 (4). pp. 1-15. ISSN 2456-981X

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Abstract

The major objective of the study was to elicit the effect of computer game-based instructional strategy on senior secondary school students’ learning outcomes in Mathematics. The researcher used a quasi-experimental pre-test, post-test, control group design to carry out the study. The treatment was computer game instructional Package and conventional teaching method. Two hundred and forty (240) second year senior secondary school students (SSSII) were randomly selected from six (6) public secondary schools in On do State Nigeria. The students’ pre-test and post-test scores were subjected to Analysis of Covariance (ANCOVA),T-test and Chi-Square .The findings of the study showed that the performance of students exposed to computer game instructional package was better than their counterparts exposed to the conventional classroom instruction. Based on the research findings recommendations were made on the need to develop relevant computer game instructional packages for teaching Mathematics in Nigerian secondary schools.

Item Type: Article
Subjects: Open Research Librarians > Social Sciences and Humanities
Depositing User: Unnamed user with email support@open.researchlibrarians.com
Date Deposited: 19 Apr 2023 09:23
Last Modified: 01 Mar 2024 04:19
URI: http://stm.e4journal.com/id/eprint/573

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